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Saturday 24 November 2018

Trouble in the Underhive

Suzy and the Slayers faced the off against the Red Groin Rags from House Orlock. Despite deployement rivaling any Imperial bureaucrat and even the House leaders sending the gang a new Juve Anthea, the rags quickly found better firing positions than the slayers and proceeded to pepper them with waves of pinning weapons fire and all too many explosions. Ripper Jack De Felici managed to drop Kasumi after entagling her with his chains. The favour was soon returned though when Helga flattened Smokes Del Giorno with her heavy stubber. Anja spent most of the encounter locked in long range duel with Autogun Edwin, receiving much more than she gave in return, fortunately staying on her feet despite several bullet wounds. Unfortunately for the slayers Iron Hand Di Bernardi blasted Rosa and Irina off their heels with his blasting charge. When this was followed by underhive fauna (lured in the by the Groin Rags' unwashed loincloths) beating Eri senseless, Suzy made the wise and prudent choice to advance to better defensive positions and the gang legged it, leaving the worthless wasteland to the Orlocks. Luckily enough, only Irina was forced into bedrest with everyone else making a full recovery.

"Pinned" was the word of the day.
 Yesterday I had a Necromunda game at my FLGS - there's a store campaign going on for the control of the Myhr Manz sector of Underhive (Tietäjät tietää - an ancient finnish proverb). I was facing off against Red Groin Rags from House Orlock. The orlock player won the roll off and got the better table edge and caused me great problems with his grenade launcher, but I held my own until my girls started getting pinned left and right and dropping like flies and after getting three gangers and one champion out of action (luckily none of them were permanently maimed or died) and one ganger severely wounded I decided to cut my losses and bottled. Fair's fair and I lost - my gang was weaker (not by much though, to be fair) and made some errors I could have avoided (deployed Helga and her Heavy Stubber in the wrong spot for example, which lead to many turns of wasted shooting), but I do think out terrain was working against me a bit. There was a Killteam game going on at the same time as our match and they had arrived earlier and taken most of the suitable terrain, which left our board somewhat lacking in height and with wide open areas which meant it was difficult for me to close the distance and favoured the opposing gangs well entrentched shooters. Fun was had though, which is the main thing, and luckily none of the ladies dies. Now I just need to paint a new Juve before the next match!

Saturday 17 November 2018

Wooden Boxes

Another quick update, this time on another awesome second hand model. I just got it varnished (just to be sure), so I thought I'd share it with you guys. I present to you, a Khorne Berzerkers / World Eaters rhino:

Notice anything yet?


"Nice greenstuffing there, but what makes this so special?", you may ask. Well, first of it's completely scratch built. Secondly, it's made out of wood. I bought this from the same guy I got the Rogue Trader Dreadnought that made an appearance in the earlier post (also bunch of variant armour marines, but I haven't painted those yet). It was made by a friend of his back in the day who had quit the hobby and given all his stuff to the guy I bought it from. I don't play chaos or have chaos army (anymore - I had a second hand Chaos Space Marine army but I didn't have time for them and they didn't really tickle my fancy so I sold most of them to a friend). I have a couple of units, but that's it. Anyway, this was too cool to pass up in my opinion.


See? Wood.

Now, I fall firmly on the "if it's there you're supposed to paint it" camp when it comes to stuff like bottoms of tanks, so the bare plywood does elicit bit of a cringe from me, but in this instance I'm not going to do anything but the already completed varnish for the model. I don't want to tamper with such a cool old scratch build.

Friday 16 November 2018

Future on the Pacific

It's been a bit quiet on the hobby front for the last couple of weeks for me. The big EastFront game is always fun, but it tends to suck the juices out of you real good. The next weeks are really busy as well, so it might be that I won't have time for much in the near future either, altough I hope that doesn't turn out to be the case. I have evening shift the whole next week so no time to play, but hopefully I'll be able to get a game of necromunda in the week after that. Or maybe Pacific Victory, which arrived yesterday.

Pacific Victory, 2nd edition

All the blocks, put in the stickers yesterday.


I haven't had the chance to read the rules yet, but they're pretty short at a bit over ten pages, so that shouldn't be a problem. The game is pretty colourful with the addition of Chinese blocks to the second edition and the Kickstarter version having separate colour blocks for UK and ANZAC (brown). I'm missing one blue extra block, but I might not do anything about that since it's not necessary for the game and it'd be pretty ridicilous to send one (1) wooden block all over the world. Or maybe I'll ask Columbia Games to put it in my next order (let's face it, there's bound to be one). Anyhow, can't wait to get gaming!

Monday 5 November 2018

Catastrophic losses suffered by the Russian Red Army in the east

Besides miniature gaming, I also play boardgames of various genres. When it comes to non-miniature wargaming I'm part of a group that meets once a year for a weekend long game of EastFront II or sometimes EuroFront (block wargames from  Columbia Games), and also play other games every now and then (There's copies - singles and multiples of - of atleast EastFront, Westfront, EuroFront, Julius Caesar, Rommel in the Desert, Here I Stand, Sekigahara, Pacific Victory and Twilight Struggle, and if I remember correctly Bobby Lee and Hammer of the Scots in the group. Personally I have EastFront and Julius Caesar and am waiting for my copy from the recent Pacific Victory 2nd edition kickstarter). I've been part of the group for about four years, but the rest of the group has been at it for much longer, the core members for over a decade. "What makes this event special?", you may ask. Well those of you who have played EastFront know (and those who have played wargames in general can reasonably guess) that it is a two player game. Except it's not when we play it. In our games there is usually two teams (Germany and Soviets) of 4-5 players each, and 1-3 judges. Each team has the HQ (Supreme commander and Chief of staff assisting him) and 2-3 frontline commanders (usually 3), each commanding one of three separate fronts (Northern, Central and Southern). Each front and both HQs are located in separate rooms to make sure no information bleeds from one front to another unintentionally. Judges take care of the game running smoothly.

Front locations this year. Pohjoinen is north, keskinen is centre and eteläinen is south. Dacha is soviet hq and bunker is german hq. Upstairs blueprint is incorrect on the room placement (it was done from memory before the game).


Once every month (every other game turn), before production is assigned there is 15 minutes long negotiation period held at the team HQs. These negotiations are the only times when every player in a team are in the same room and can communicate freely. Other times communications are done by messages between fronts or between HQ and a front, but these messages have a chance to get lost or being intercepted by the enemy. Here is a link to 8-player version of the multiplayer rules, put together by a couple of the guys in our group and shared by a third one.

This year the scenario we played was Winter '43 (starting in December '43) (likely to be taken out of rotation for a while as it's been played several times in the last few years). I was playing the Chief of Staff on the Soviet side. Our plan was to push through north and south of the marshes between Kiev and Minsk. At first this worked resonably well even though we lost our southern Panzer army which meant putting all of our proverbial eggs (armoured eggs travelling on tracks, that is) in one basket so to speak. This again worked fairly well (we were mostly ahead of the Soviets' historical advance) until March '44 when disaster struck. The German team managed a brialliant coup (aided in no small part by the weather going completely their way, but brilliant nonetheless) and succeeded in a counter attack that saw about third of our army (includingin three Headquarter units - that is, whopping half of them - and practically all of our attack units) first encircled and then destroyed.



Rough outline of the situation before the Disaster of March

Line stabilised in early summer

It took us the rest of the spring and start of summer to stabilise our lines and start building new attack forces, but we ran out of time and the game ended in a decisive victory for the axis. The rules describes this as a victory of the magnitude to almost certainly guarantee victory in the war (Altough, realistically I'm not sure even such a coup would've been enough to save the Third Reich at that point. It would've likely meant that less of central and eastern european countries would've fallen under soviet occupation after the war though.).





Northern front at game end
Central front at game end
Southern front at game end
We may have lost the war, but I can confidently state that the soviet side had better provisions