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Showing posts with label mtg. Show all posts
Showing posts with label mtg. Show all posts

Thursday, 1 August 2019

Elven Legacy

So. As is painfully obvious, I haven't written anything for months. That's due to wanting to keep the blog mostly focused on miniatures, but seeing as I haven't really been doing those lately I figured I might as well write about other stuff (to the detriment of my enormous readership, I'm sure) rather than just not write anything at all. So this is about Magic again.

I'm a very cyclical person for some reason. I have several hobbies, but my interest in each of them tends to ebb and flow around, with one hobby at a time occupying most of my time and interest - at the moment that hobby is MTG. I haven't actually painted anything since spring - needless to say, I won't be reaching my 100 miniature goal (the horror!) - and practically my whole hobby budget each month has been spent on cards, last few of these on building a legacy deck (my opinion on the cost has not changed, but I wanted to get in on the format and bit the bullet). I chose Elves, which is a tribal combo deck based around tons of small elves doing things followed by swinging with a big beast. Sounds fun, right?


Gaea's Cradle is one the most iconic cards of the deck.
 The last card (Cavern of Souls) arrived in the mail yesterday, and as luck would have it my FLGS was running Legacy today, so I went there after work. My matches went pretty badly (I won one match and lost three, and faced three red aggro and/or burn decks in a row [delver, goblin and straight burn], which are pretty bad match ups for the squishy squishy elves. The last opponent played dredge. ), but it was still nice. The feeling of playing with some of the most iconic cards in the games history like Gaea's Cradle or OG Duals (I'm running 2 Bayous and 1 Savannah) is pretty great. Now that I have the deck I'll definately be playing a lot more.

My deck currently looks like this:

Lands
4 Gaea's Cradle
3 Windswept Heath
3 Wooded Foothills
2 Bayou
2 Forest
2 Dryad Arbor
1 Savannah
1 Misty Rainforest
1 Verdant Catacombs
1 Cavern of Souls
1 Pendelhaven

Creatures
4 Heritage Druid
4 Nettle Sentinel
4 Wirewood Symbiote
4 Quirion Ranger
4 Elvish Visionary
1 Llanowar Elves
1 Fyndhorn Elves
1 Elvish Mystic
1 Shaman of the Pack
1 Craterhoof Behemoth
1 Reclamation Sage
1 Archon of Valor's Reach
1 Scavenging Ooze
1 Birchlore Rangers

Instants and Sorceries
4 Glimpse of Nature
4 Green Sun's Zenith
3 Natural Order

Sideboard
3 Abrupt Decay
3 Thoughtseize
3 Veil of Summer
2 Carpet of Flowers
2 Surgical Extraction
1 Assassin's Trophy
1 Dwynen, Gilt-Leaf Daen

I'm running 61 card in the main deck, partly because I want the different options and partly because the slavish adherence to 60 cards that many people advocate for annoys me. Especially the sideboard, but also the main deck will get tweaked once I've played more and got a better understanding of the meta at my FLGS.

Thursday, 31 January 2019

In your end I'll bounce stasis...

Magic: The Gathering is a game that's one of those cultural cornerstones which I assume most people into the geekier arts (miniatures, RPGs, Boardgames etc.) are atleast aware of at some level even if they don't play it themselves. It's the first and most popular trading card game (Hell, it invented the whole genre) in existence, with millions of players. Like any other game it's not without it's problems though, the chief of which in my opinion is lack of reprints for certain staples (and infact the policy of never reprinting many of the best cards) and general speculation with the cards, feeding an all-consuming secondary market. This in turn leads to many people having fixation on card values ( which in all fairness is understandable in the sense that good decks in many formats cost more than used cars. Understandable or not though, it still poisons the atmosphere somewhat). What does this all have to do with anything, I hear you ask? I'll get to that in just a minute.

Like many I used to play Magic a lot (pretty much every week, often more than that), and like many I quit playing after some years. We used to play what's known as "Kitchen table magic" (I'm sure you can see where the name comes from), multiplayer games with no adherance to formats or banlists. This is fun if you have a good group. Both the upside and downside of that being that most kitchen groups are just that, groups of friends gathering at the kitchen table at someone's home. You get to hang out with your mates - great (I'm making the assumption that you like your mates here)! You will pretty much exclusively play against the same people, and after a while the same decks - mediocre.

Would you look at that, it's the same combo. Again.


This will eventually lead you outside. For those outings we usually played drafts and prereleases where you constructed your deck at the event. Wanting to branch out into other formats is what eventually drove me away - it was just way too expensive.

That brings us to the present. I've started again! I recently found a new format called Premodern (it's been played in Sweden for a few years but is just now gaining traction elsewhere), and was hooked. The format is much more affordable than many other formats (my deck cost me about 100€ to put together - in contrast to Legacy or Vintage for example, where you can expect to run several cards that cost more than double that. Remember what I said about the car? Yeah, it do be like that.). My deck  is a blue control deck revolving around an enchantement called "Stasis" and attempts to first freeze the opponent so they can't interfare with the deck, and then slowly whittle them away. Today I had the chance to play the deck in the format for the first time (earlier games were tests against my cousin's decks which didn't adhere to the Premodern cardpool). It, ah, did well. I won the tournament (it was a small one - only four of us so everyone played against everyone) 3-0 (matches going 2-0, 2-0 and 2-1 to me, matches being best out of three games). First match was against a blue/green creature/control deck, the second one against blue/white standstill and the last one against white rebels.


Maindeck on the left, sideboard on the right. Photo taken by Zuher Turbi.

The current decklist is:

Lands
19 Island
3 Forsaken City

Creatures
1 Chronatog

Instants
4 Chain of Vapor
4 Gush
4 Thwart
4 Daze
4 Opt
3 Arcane Denial
3 Impulse
3 Foil

Enchantments
4 Stasis

Artifacts
3 Black Vise
1 Feldon's cane

Sideboard
4 Hydroblast
3 Propaganda
2 Chill
2 Powder Keg
2 Submerge
1 Arcane Denial
1 Impulse

For now I'm completely in love with the deck, but I'll continue fidling with it for a while atleast. I'll propably also make other decks eventually, as I'm trying to get my friends interested, and I suspect always playing Stasis would lead to notable amounts of saltiness. It's a fun and awesome card... as long as you're not on the receiving end of it.